Steam – The second close combat ability they have is they will force steam out in front of them in a cone AOE. ![]() Combined with possible spinner bleeds, this could be a pain. If you fail to block it you will take high damage. Swipe – IF you are close to a Centurion one of two major attacks they will do, one of them is a swipe which looks similar to a wound up heavy attack. They will do different attacks and your window of opportunity to damage them is while they are INSIDE mechanics. However you only ever fight ONE at a time! They have “sit down” mechanics where they are invulnerable (explained below) and to start with, each Centurion that goes immune, spawns the next one until all 3 are in the room. There is NO race against time on this boss so if it takes you a long time, so be it.īasically they spawn one after another (3 in total). Relax, keep eyes on the main mechanic you have been following all along…the spinners! Keep an eye on their patterns and/or try to survive them as much as possible. The main thing that kills people here is PANIC! This boss is a lot simpler than it looks. So the trick is, the boss can take as long to kill as you like, but if you don’t kill the adds, it will take you longer. IF you don’t kill them, the next time the boss teleports, he will call them back and heal off of EACH add still left alive. These adds will hit fairly hard and fire out frontal AOEs so don’t stand in front of them.Ībove all the purpose of these adds is to distract you. Time he teleports to a new location he will spawn new adds. However people do get caught out so be careful and watch your feet.Īdds – he boss will spawn adds during the fight.įirst he will spawn one, then two and then consistently Three, depending on how long you are in the fight for. Since you are avoiding the wind mechanic anyway (or should be) this should be an easy task. To avoid this simply move out of it when it is cast. ![]() If you are caught in this you will of course be stuck to the ground and damaged. ![]() Root – The boss will cast a root ability about the same size as the wind flying around the arena on the floor. He tends to spend more time casting than he does actually hitting you. He has some very basic mechanics of which if you follow them you should not have too much trouble. It isn’t difficult to avoid, you don’t need to sprint, just try not to stand still. This boss is pretty straight forward although since you have the window mechanic from the previous rounds you do need to move your feet a lot (not run like a headless chicken).
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